Sep 16, 2008, 07:59 PM // 19:59
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#21
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Is there a place to download the textmod that is 100% secure with no trogans or key loggers? I would like to try and use it but I don't know how.
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Sep 16, 2008, 08:12 PM // 20:12
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#22
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Keep all the texmod/ cartography mod made my title pointless out of the thread. Anyone can go make another thread specifically for QQing over everything that the game ruined.
Just curious skoone have you been able to change it around/ having any luck making it work again?
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Sep 16, 2008, 10:01 PM // 22:01
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#23
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Quote:
Originally Posted by MercenaryKnight
Keep all the texmod/ cartography mod made my title pointless out of the thread. Anyone can go make another thread specifically for QQing over everything that the game ruined.
Just curious skoone have you been able to change it around/ having any luck making it work again?
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Yes, an working update is posted on the wiki.
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Sep 16, 2008, 10:15 PM // 22:15
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#24
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Quote:
Originally Posted by JeniM
Why? How does it affect you people getting a new title?
Let me guess your the same person that cried for an Ursan Nerf after using it to do all the HM areas.
(sorry to the OP for using the U-word in their thread)
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Quote:
Originally Posted by GreatBabai
Exactly. I always think that texmod abuse need to be stopped.
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as shown by the 2nd quote, texmod affect's ppl's epeen. heaven forbid someone does something easier than other ppl.
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Sep 16, 2008, 10:15 PM // 22:15
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#25
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by beanerman_99
Is there a place to download the textmod that is 100% secure with no trogans or key loggers? I would like to try and use it but I don't know how.
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The links on the official wiki are safe.
Glad we could help you sykoone. Those mods were very helpful to me.
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Sep 16, 2008, 10:28 PM // 22:28
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#26
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Been using this mod for not to long, been running perfectly for me. Theirs some glitches you get when you minimize the game and maximize it. But if you keep doing that it goes away. Thanks again for the awesome mod.
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Sep 16, 2008, 11:06 PM // 23:06
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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I just want to say thanks for making this particular mod. It's been a lifesaver for my friends and I.
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Sep 17, 2008, 12:47 AM // 00:47
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#28
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Academy Page
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by JeniM
Why? How does it affect you people getting a new title?
Let me guess your the same person that cried for an Ursan Nerf after using it to do all the HM areas.
(sorry to the OP for using the U-word in their thread)
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No. I actually remained neutral in case of ursanway.
Its a very different things. Legitimate, but somewhat overpovered skill and third-party cheat program. Why not use bot-scripts then? They too ease gameplay.
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Sep 17, 2008, 03:42 AM // 03:42
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#29
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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is it just me ? i am very happy its broken ahemcheatahem :P~
edit
99.8% tyria without mod and proud of it
98.7% cantha without mod and proud of it
96.7% elona without mod and proud of it
will continue to look for it without mod HAPPILY
and speaking of angry because someone thought of it first... hrmzzzz... i wander
Last edited by pumpkin pie; Sep 17, 2008 at 09:59 AM // 09:59..
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Sep 17, 2008, 04:11 AM // 04:11
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#30
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Thanks for a great mod sykoone. And don't listen to all those anti mod activists out there. They're just angry because you thought of it first.
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Sep 17, 2008, 05:00 AM // 05:00
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#31
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Jungle Guide
Join Date: Apr 2006
Location: California, USA
Guild: Vulpes Velox [Fox]
Profession: Me/
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Quote:
Originally Posted by Issac
Been using this mod for not to long, been running perfectly for me. Theirs some glitches you get when you minimize the game and maximize it. But if you keep doing that it goes away. Thanks again for the awesome mod.
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Yeah, that happens to me too. Though annoying at times I'd rather have that and the mod then no mod at all. It would be a pain in the behind without it.
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Sep 17, 2008, 08:17 AM // 08:17
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#32
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Frost Gate Guardian
Join Date: Dec 2005
Location: Underground
Profession: Rt/R
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Quote:
Originally Posted by FelixLives
Texmod rules. Wouldn't have tried for carto without it. What a grind that must be ....
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Yeah, right, one must be absolutely out of his mind to even try that...
Oh wait... did it twice, first time with Nec (without Heroes at that time) and then with Rt (Title-Char). DOH!
So I have 2 Grandmaster Cartographers without textmod. But I honestly would have used it if it were available at the time I did those.
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Sep 17, 2008, 08:43 AM // 08:43
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#33
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Australia
Guild: [PiG]
Profession: E/
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so how many of you peeps whinging about texmod being a cheat used the old bmp comparison method? same thing eh?
OH NOES PEEPS BE HATING ON MAH RANK 6 KOBD! QQ!!
edit: adding my thanks to skoone for a great mod, very helpful! ^__^
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Sep 17, 2008, 10:03 AM // 10:03
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#34
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by GreatBabai
Exactly. I always think that texmod abuse need to be stopped.
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Why?
Mindlessly going over every area twice or thrice in search of the last 0.1% isn't an achievement in anything but bloody-mindedness.
It was horrible to try to find the last few tenths of the last percent WITH texmod, I can't imagine what'd possess anyone to even try without it.
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Sep 17, 2008, 10:13 AM // 10:13
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#35
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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I did legend cartographer without a texmod. I did not recall coming back to any section for missing 0,1%. If you go there once and wall scratch correctly there is no need to go back. So It it is perfectly possible to do legend.c without any mods. There is also a nice list of tricky locations here on Guru. I do not mind others using textmod to get their cart titles but I would not do it myself since it is a kind of self cheating isn't it?
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Sep 17, 2008, 10:33 AM // 10:33
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#36
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Shasgaliel
I did legend cartographer without a texmod. I did not recall coming back to any section for missing 0,1%. If you go there once and wall scratch correctly there is no need to go back. So It it is perfectly possible to do legend.c without any mods. There is also a nice list of tricky locations here on Guru. I do not mind others using textmod to get their cart titles but I would not do it myself since it is a kind of self cheating isn't it?
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It's a computer game... If it's fun to do it your way do it. If it's not, don't. Games are meant to be fun...
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Sep 17, 2008, 10:35 AM // 10:35
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#37
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Furnace Stoker
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Quote:
Originally Posted by GreatBabai
Legitimate, but somewhat overpovered skill and third-party cheat program. Why not use bot-scripts then? They too ease gameplay.
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Because bot scripts aren't allowed by ArenaNet but Texmod is.
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